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Movies, Music,
TV,
and Peer Pressure
by
Francesca Cappucci Fordyce
Media
violence does not cause children to be violent. If a
child is angry, violent movies, television shows, and
negative lyrics in music merely add fuel to an already
smoldering fire. A violent world contributes to violent
children, but is not the cause. That is not to say that
television, movies, music, and video games do not hold a
tremendous power to influence. They do, and in that
respect, they can share the blame, but we must not
overlook the deeper cause of violent children, which is
an increasing lack of nurturing adult involvement. It is
also true that while guns facilitate the act of killing,
guns do not create the mindset for the action.
Without
question, media violence contributes to the breakdown of
inhibitions. The sheer repetition of killing seen on
television and in movies, desensitizes our youth, and
increases the likelihood that someone will gravitate
towards a gun to settle a conflict. But the person has
to have a pre-disposition to kill. The issue at hand,
which can not be over-emphasized enough, is that we are
raising children to have such a disposition. Murderers
are trained.
Why Eric
Harris and Dylan Klebold plotted, and then stormed
Columbine High School with an arsenal of homemade bombs
and guns, remains a mystery. The newsmakers ask, was the
lack of parental involvement the impetus, or should the
blame fall on our violent culture? What of the multitude
of offensive computer games, TV shows, movies and CD's,
with death and murder themes filling the marketplace?
Both Klebold and Harris were reportedly avid fans of the
violent video game "Doom". But many other
teens, who spend countless hours in front of their
computer monitors, thoroughly absorbed in this game, say
"Doom" was not the cause.
If you
visit Doomworld on-line, you can observe countless
messages from girls and boys all defending violent
games, and proclaiming they should not be culpable for
teen violence. Repeatedly, teens visiting the
"Doom" web-site state, that while they
frequently enjoy gruesome movies and video games, they
have no inclination whatsoever to shoot or kill anyone.
They say "Doom" is just a good way to be
entertained. They affirm, if "Doom" and other
violent mediums were indeed the cause of escalating teen
violence, then surely everyone would be waving guns and
making pipe bombs.
Concerned
parents and professionals in education and psychotherapy
are aligning their voices with a contrary belief. They
strongly maintain that violent movies, videos, and music
provides an easy way for teens to strike back any anyone
who has angered them. "First Person Shooter"
is another popular video game. It allows the player to
view from the perspective of the shooter. Lawyers for
the parents of three girls killed in the Paducah,
Kentucky school shooting, charge that video games, such
as "Doom" and "First Person Shooter"
are partially responsible for the girls' deaths. John
Thompson, an attorney for the victims' parents says,
these video games teach "a technique that is
totally counterintuitive, and that is to point the gun,
pull the trigger, instantly move to the next target,
pull the trigger again, where the natural thing to do is
empty your gun into a target until that target
falls." He adds, "the
games taught the young shooter how to handle a gun. The
boy, who had not previously used a gun, was able to hit
eight scrambling, terrified girls in just eight quick
shots."
But
Steve Rickard of the Denver Police Department's gang
unit has a view contrary to what many professionals and
parents are claiming. He brings it back to home life,
saying that violent problems are rooted in home life and
not in entertainment mediums. Parent interaction appears
to be the biggest factor in determining whether children
turn to violence. Adding, many young people migrate to
gangs or cults seeking acceptance, a feeling of
self-worth and a sense of identity. But Rickard was
quick to interject, "A lot of times, entertainment,
music, movies are the trigger. They are not the cause
necessarily; it's the little push that makes them do
something." Additionally, why would kids want to
spend hours on video games if they were really engaged
in their families and communities?
After
the Columbine massacre, Crosbie-Burnett told CNN,
"Do teenagers have anybody they can talk to about
how much this hurts? Because the hurt comes first, then
comes the anger." Did Harris and Klebold have
anyone to talk to at home? Or did they confess all of
their misery onto each other, reinforcing the bad
feelings so that there was no escape?
Searching
for answers, the world may be quick to find a scapegoat
within the media. This would take the blame and ultimate
responsibility away from parents, allowing them to
continue life as usual. As we have said, to fix their
children, they have to fix themselves. This explains why
the country is banding together, placing the blame on
everything violent outside of the home. It is much more
difficult to acknowledge the violence (physical, sexual,
verbal abuse, neglect and domination) within the home.
How many parents made changes in their homes after
Columbine? And if they did, were they long-lasting? Are
parents still spending far too much time submerged in
their work and away from their families? Are they
sincerely interacting and listening to their children?
Currently
we are allowing Government interference because no one
knows how to handle the problem of violent youth. The
American government is all too eager to take charge.
President Clinton spearheaded an anti-school-violence
campaign. The first mandate was to order a government
investigation of how the entertainment business markets
violence to children. Clinton said, "Our children
are being fed a dependable daily dose of violence. And
it sells," adding "The boundary between
fantasy and reality in terms of violence -- which is a
clear line for most adults -- can become very blurred
for vulnerable children." Clinton sited that thirty
years of studies have documented that by the time a
typical American child turns eighteen, he or she has
seen forty thousand "play" murders and two
hundred thousand dramatized acts of violence. The
government investigation will examine industry-marketing
practices similar to the government-investigated tobacco
ad campaigns, which concluded that ads were, in fact,
aimed at enticing kids to smoke.
Former
Attorney General Janet Reno said, "We now need to
know more about how children learn about the existence
and the contents of violent material, and why they are
drawn to them, whether it be movies or video
games."
But
Douglas Lowenstein, President of the Interactive Digital
Software Association said, "This nation should not
lose sight of the fact that parents, not kids, buy most
games. And therefore keeping games not appropriate for
children out of their hands, starts and ends at home.
Furthermore,
how many times have you gone to the movies and seen very
young children attending a violent movie with their
parents? These adults take their kids with them to see a
PG 13, or even R rated film, because it is the film the
parent wants to see. The two hours are filled with guns,
bombs, sex and vulgar language. Why do parents do this?
Mainly for their own convenience, and because they do
not care what goes into the minds of their children. If
they did, they wouldn't take their kids to see such
films. The message kids take away is that their parents
are more concerned with their own entertainment. What
really hurts them is the indifference of their parents,
not the guns, violence, and vulgarity.
With
candor, it is important to ask yourself what kind of
child are you raising. Can you be sure he has
confidence, tolerance, and laughter in his heart? Will
your child become an adult who will be able to make his
dreams come true? Or, is your child filled with anger
and restlessness, leading him to battle mind traps of
obsessiveness and self-loathing for the rest of his
life?
Parenting
is the most difficult job there is because of the
immense responsibility of shaping another human being.
Your child's character and inner structure is like putty
in your hands. You hold the power to shape and mold a
child's vulnerable constitution. With such big stakes,
it is peculiar that most embark on becoming parents
without any kind of instruction or training. So much
can, and does, go wrong.
After
serious inventory of how you have disciplined,
instructed, and guided your child, you can begin the
process of mending the places that have been hurt.
Parents can begin to re-connect with their intuition,
and begin to faithfully listen to their children. The
path to healing is then opened for both parent and
child.
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