Are
We Teaching Violence?
by
David Walsh, Ph.D.
A
man walks toward you. You raise your gun and
shoot. He falls to the ground gasping, crying,
trying to crawl away. You shoot again, but he's
not dead yet. So you aim more carefully this time
and squeeze the trigger. You hear the bullet
whine. The man's face betrays pain and terror as
his body convulses violently. Suddenly he is
still, finally dead.
A
scene from a bad dream? No, this is a scene from an
interactive arcade video game titled "Mad Dog
McCree". Complete with large screen video, high
volume sound effects, and lifelike weapons, children
anxiously await their turn in line so they can try
their skill at simulated murder. The revenues from
this game reached nine million dollars in 1991, and
placed it among the top moneymaking video arcade
games in the U.S.
Both
in video arcades and in our living rooms, America's
children are fed a steady diet of increasingly
graphic and violent entertainment. Ultraviolent
video games are one of the most glaring examples of
the exploitation of children for profit. They also
represent one of the most dramatic clashes in values
between what is healthy for our children and our
society, and what our society will allow in the name
of making money.
One
of the cornerstones of any civilized society is the
ability of its members to get along reasonably well
and to peacefully resolve differences and conflicts.
While that value is necessary for the survival of a
democracy, and while it is a value embraced by an
overwhelming majority of parents and families, it is
not a value of the larger, anonymous society we live
in.
The
contradictions are painfully obvious: As the
nation's concern about violence grows every day, the
rate of reported crime in the United States is the
highest in the industrialized world. Many of us
would never consider vacationing in Northern Ireland
because it is perceived to be a dangerous place, but
the reality is that the murder rate in Northern
Ireland is only half of what it is in our own
country. We have a higher percentage of our
population in prison than in the former Soviet Union
or in South Africa. The violent crime rate among
fifteen-year-old males in the U.S. is increasing by
thirty-six percent a year, according to a study
conducted by the National Crime Analysis Project at
Northeastern University.
As
our fear of violent crime worsens, leaders from
every walk of life speak out. Educators,
politicians, physicians, clergy, and parents all
decry the violence. Yet while we all say that we
hate it, we continue to surround our children with
it in their daily lives. As individuals we condemn
it; as members of the larger, anonymous society, we
love it. Our larger culture fosters it, uses it for
entertainment, and sells products with it. Why?
Because it is profitable to do so.
From
the manufacturers and distributors of weapons, to
the media that use violence to entertain, to makers
of video games and other toys, entire industries
have grown up around violence. A quote from Today's
Child magazine describes the daily inundation
of the violence industry very well:
"Although
violence has always been part of human history, no
generation has ever been brought up with so much
exposure to wanton, vivid, immediate violence
divorced from moral as well as physical
consequences."
It
keeps rolling on in spite of the fact that the
Children's Defense Fund has documented that guns
killed fifty thousand children and teens in the
twelve years from 1979 through 1991 (approximately
the same number of deaths as those of American
battle casualties in the Vietnam War). It keeps
rolling on even though the National Education
Association estimates that more than one hundred
thousand students carry handguns to school every
single day. Parents who want to raise violence-free
children are overwhelmed by a culture in love with
it.
Violence
As Entertainment
Profit
is the engine driving the entertainment industry.
Promoters have to catch our attention to reach us
with their ads, and programs have to stimulate us to
keep us tuned in. At the same time, it is
increasingly difficult to capture and hold the
attention of the American public. There is so much
stimulation that media messages tend to blur
together. So the task for advertisements and
programs becomes one of standing out from the crowd.
Violence can do that. Violence gets our attention.
Therefore, it has become a favorite gimmick in the
repertoire of those vying for the public's
attention.
To
make matters worse, the public becomes desensitized
to the level of violence over time. The excitement
generated by one level of violent entertainment
gradually subsides with repetition. So to stimulate
the same amount of response, the violence must
accelerate to another level. And as we become
accustomed to that level, it has to go up still
another notch.
The
selling of violence as fun is constantly escalating.
Many adults have only a partial awareness of how
pervasive violence is in the diet of television,
movies, music, video games, and toys being fed to
America's children. A recent development is the
broadcasting of real-life police shows. Instead of
simulated violence performed by actors, these new
shows have actual footage of real-life crime and
assaults, and they are often shown in prime time.
Television
Violence
The Center
for Media and Public Affairs was asked by TV
Guide to conduct a content analysis of a typical
day of television programming. The staff of the
Center analyzed eighteen hours on ten channels on
April 2, 1992. (That day, by the way, was quite
ordinary. There was no unusual event of civil
disorder on the news. There were no atypical movies
aired. It was just another day of television
programming.)
The
ten channels chosen included the three major
networks, Fox, public television, and some popular
cable channels. In the 180 hours analyzed there
were:
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1,846
individual acts of violence
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175
scenes of violence resulting in fatalities
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389
scenes of serious assault
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362
scenes of gunplay
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673
scenes of punching, slapping, or pushing
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226
scenes of threats involving a weapon
Remember,
this was a typical day of American television.
What's more, other studies confirm these findings.
The National Institute of Mental Health, a federal
government agency, found that 80.3% of all TV
programs contain acts of violence. The typical
program includes 5.21 incidents.
What
we can extrapolate from these figures is that the
average American child will witness approximately
two hundred thousand acts of violence on television
by the time he/she is eighteen years old. This will
include forty thousand murders. The message to our
children is that violence is normal -- that it is
the American way of dealing with problems,
expressing anger, settling arguments, and proving
oneself.
The
media's often-heard counterargument is that
television is merely reflecting the violence already
present in our society. When we consider the
numbers, however, that argument becomes
preposterous. As violent as our society is,
television is in no way an accurate reflection of
it. Research cited by journalist Britt Robson
reveals that TV characters are murdered at one
thousand times the rate of American citizens.
Clearly,
violence is not a necessary ingredient in producing
programs that are popular with children. Nonviolent
programs like Mister Rogers' Neighborhood,
Beakman's World, and others have proven to be
extremely popular with young viewers.
Movie
Violence
Graphic
violence in movies has become more extreme as well.
The most obvious example can be seen in the
popularity among teenagers of the "slasher"
film. Unlike horror films of past generations,
today's slasher films portray violence at great
length and in graphic detail.
Even
though most of these films are rated "R",
I have been told by students that they have no
difficulty gaining admission to the theaters. Even
if they did, it would simply be a matter of months
before the films could be rented as videos or seen
on cable TV, and would therefore be accessible to
any age child. (Video stores generally will not rent
X-rated movies to minors, but will rent R-rated
videos if the child has a family membership card.)
Most
adults have never seen these movies. Many mistakenly
assume these teen films are like the horror movies
of years past, which may have been scary, but were
not a steady stream of blood, guts, and sadistic
cruelty.
In
spite of the "R" ratings, slasher movies
are aimed at the kids' market. Tie-in books and even
toys are based on these films and are marketed to
children. Several years ago a Freddy Krueger (the
facially deformed killer from the Nightmare on
Elm Street series) doll came out and was only
removed from stores after strenuous protests by
parent groups. R-rated "Action" movies
like the Rambo
and Terminator
series are at least as popular with younger
audiences as they are with adults. A line of toys
accompanies almost all these films, as do promotions
at fast food restaurants frequented by children.
Another
disturbing development in the slasher and action
movie genres is the combination of violence with
humor. Perhaps because they are finding it harder
and harder to top themselves for sheer gore, it is
becoming more common for the hero to make a
wisecrack as he machine-guns the bad guy to death.
Do
these movies affect kids? Consider these examples:
In the fall of 1993, teenagers were killed and
injured while imitating a scene from the movie The
Program. In it, a star quarterback proves his
toughness by lying down on the white lines in the
middle of highway traffic. In a 1992 National Public
Radio interview, a gang member told how he was
"pumped up" for months after watching The
Terminator. He described how he and his friends
went around looking for fights so they could be just
like the hero of the movie.
Violence
and Music
Music
is and always has been a very powerful medium. By
combining words, rhythm, and sound, the composer can
reflect deep emotions. From love ballads to protest
songs, music has been shown to move people. It can
move them to sing, to dance, and to act. It can
communicate love, concern about injustice, and even
mindless rage.
Violence
as a theme has increasingly invaded this domain as
well. Just as violence can sell movies and TV
programs, producers have found that it can sell
compact discs and cassette tapes. Once again, it is
in the music marketed to kids where this is most
true.
This
is not to say that there isn't good music being
produced and marketed to young people. However,
there is a growing segment of the music industry
that has discovered that violence and bigotry can be
profitable. Like in so many other cases, the profits
to be made in the music industry become the
overriding concern.
Video
Games & Other Toys
In
1992 alone, the video game industry in the United
States grossed more than $5.3 billion dollars. This
is a fast-growing market, and it is overwhelmingly
youth-oriented.
Some
games are clever, educational, and fun. The
technology has wonderful potential to teach and
entertain. Unfortunately, the easy sell of violence
as a theme has taken over. Nintendo, for instance,
at one time had cornered eighty percent of the video
market, and in 1989 a study by the National
Coalition on Television Violence showed that eighty
percent of Nintendo games portrayed violence.
Another example is the video game that was the
country's most popular in 1993 "Mortal Kombat."
As I first learned from my young neighbor, the
object of the game is not just to kill your
opponent, but to master the skills to do it in more
and more vicious ways.
Video
games are becoming increasingly realistic thanks to
advances in graphics technology. The
advertising of these games touts them as both more
violent and more lifelike. The ultimate goal is a
virtual reality game where the violence is
indistinguishable from that of real life.
With
violence more and more popular as a theme in
entertainment, is it a coincidence that homicide and
violent crime rates among youth have steadily
climbed as well? The answer from the researchers who
have studied the correlation between violent
behavior and violent entertainment is clear and
unambiguous: the link between the two is
indisputable.
Results
of these studies are not well known to the American
public, but again, that should not come as a
surprise. Why would television and other mass media
report to us the unmistakable connection between
violent entertainment and problems with violence in
society when they have so much invested in violent
entertainment?
What
Can Be Done?
The
epidemic of violence sweeping our society is a
concern to all of us. But we keep responding to the
effects rather than the causes. During the decade of
the 1980s, America doubled the size of its prison
population, yet the violence rages on. The increase
of expenditures in the criminal justice system is
accelerating at a rate four times as fast as our
expenditures for education. And while we are
concerned as a nation with the rapid escalation of
costs related to health care, how many Americans
realize that the rate of growth in health care costs
is only half that of the criminal justice system?
Clearly, we have to find solutions to treat the
causes of violence, not just its effects.
It
would be naive to assert that America's epidemic of
violence is simply the result of too much violence
in the media; the roots of violence include racism,
poverty, and injustice. However, it would be equally
naive to deny that those roots include society's
promotion of violence for profit.
Asking
media leaders to eliminate violence has proven to be
a waste of time. At present, they are only rewarded
for producing profit. Violence sells, and media
violence will continue as long as it is profitable.
First
Amendment Controversy
Since
voluntary measures have proven to be ineffective,
there is a growing sentiment favoring mandatory
regulations that would limit media violence.
Whenever this discussion is raised, however, there
is an immediate First Amendment frenzy, according to
Myriam Miedzian, author of the book Boys
Will Be Boys. The entertainment industry
asserts that any regulations would infringe on First
Amendment rights to free speech. Cynics counter that
this argument is a smoke screen that is being used
to allow the continued exploitation of America's
children for profit.
Myriam
Miedzian believes that there are solutions that are
compatible with First Amendment rights. She asks us
to consider that we have a long history of laws and
regulations that are meant to protect children. We
allow the sale of alcohol, for example, but we
prohibit it for children. We allow the printing and
sale of pornography to adults, yet we do not
consider it a First Amendment infringement when we
deny the sale of such material to children.
Therefore, laws protecting children from harmful
things like alcohol and pornography are not
violations of First Amendment rights. When it comes
to with radio and television broadcasts, however,
the challenge is how to restrict them from children
without restricting them from adults as well.
There
may be a technical solution. A so-called
"parent chip" can be built into television
sets so that parents can program the set to receive
only transmissions they approve of. Such technology
exists today, and could be mass produced. The parent
chip could be built into every television. One
legitimate concern abut this solution, however, is
that it might backfire by freeing up television
producers to put more violence on TV. It seems to
me, however, that benefits would outweigh the risk.
Such
a solution, however, would only work if parents took
the responsibility seriously and used it.
Unfortunately, many parents have become desensitized
as well. They do not realize the impact that media
violence has had on them any more than they realize
its impact on their children.
The
Real Power For Change
Since
money drives the machinery spewing out violence,
economic pressure may be the best way to stop it. We
need to respond in such a way that it becomes
unprofitable to exploit America's children. Here are
some suggestions:
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We
need to undertake a massive campaign to educate
America's parents about what violent
entertainment is doing to our children in the
same way that this country has educated its
citizens about the dangers of cigarette smoking.
We need to teach parents in our churches,
temples, and mosques. We need to make education
on media violence a goal in our PTA meetings.
Wherever parents gather, they need to learn that
violent entertainment is even more dangerous to
their children than not wearing seatbelts.
Perhaps federal funds could be earmarked to air
TV and other media public service announcements.
Just as we have banned advertising of tobacco
products on airwaves because they are considered
a threat to public health, maybe we should
consider the banning of advertisements of
violent films and toys.
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We
need to advertise violence ratings of movies,
music, video games, and TV shows. Organizations
have developed the methodology to rate shows and
products, and those ratings should be widely
distributed. They could be listed in TV Guide,
and they should be in music and video game
stores.
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We
should organize boycotts of advertisers of the
most offensive shows. As soon as it hits them in
the pocketbook, advertisers will begin to
support shows that rebuild our society rather
than tear it down.
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Suggestions
such as this one raise legitimate fears in many
people. Images of book burnings and McCarthy-esque
hunts come to mind. Please remember that I am
not advocating destroying video or audio tapes
or games or prosecuting their creators. I am
suggesting that we wake up and not reward
advertisers and manufacturers of harmful
material with our patronage. If we tell them
with our purchasing decisions what we want for
our children, they will get the message. The
first step is for us to realize what is
happening and how we can influence it.
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We
need to take a careful look at the toys we are
buying for our children. Do the toys we buy
reflect someone's market plan? Are we always
buying the latest merchandise that ties into a
new TV show or movie? We need to buy toys for
our children that encourage imaginative, fun
play, not toys that encourage modeling of the
latest violent storylines from TV or movies.
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We
need to take personal responsibility and
personal action. We need to prohibit our
children from watching inappropriately violent
shows. We need to encourage the teaching of
nonviolent conflict resolution in schools. And
most important, we need to make absolutely
certain that we are not modeling violent
behavior ourselves.
If a
company was selling food to children that was
tainted with disease and made them sick, we'd take
action in a second. But over time, little by little,
parts of our society have been rewarded for
poisoning our children with violence. The effects
are just as serious, and it is just as vital that we
take action.
Read
and/or share comments about this article
This
article was excerpted from the book Selling
Out America's Children: How America Puts Profits
before Values and What Parents Can Do, ©,
by David Walsh, Ph.D. Reprinted with permission of
the publisher, Fairview Press (formerly known as
Deaconess Press). www.fairviewpress.org.
For
info or to order this book.
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